Satch's Geass
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Dellinger
Xeek
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Re: Satch's Geass
Adhamh wrote:
1. I knew I forgot to mention something. Was gonna say that player-choosing the success should've been mentioned on the original post. xD; But if it's player-chosen, why the success rate? Unless you take into account the player's decision and then apply the success rate?
2. Ah, I wasn't sure if that could be done. Thanks for clearing that up. xD; *Doesn't duel, so doesn't ever really have to try to avoid Demi skills.*
1: The success rate is the rate that's part of the in-game skill, Lullaby. It was a 75% success rate on every rank.
2. It can, at least, IC. Or some sort of teleporting move, like a final shot teleport, final hit, or fly up...jump...get off the ground, since it travels on the ground.
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Re: Satch's Geass
But if the player chooses whether the skill goes active, isn't the game's success rate non-applicable then?Soifa Toten wrote:Adhamh wrote:
1. I knew I forgot to mention something. Was gonna say that player-choosing the success should've been mentioned on the original post. xD; But if it's player-chosen, why the success rate? Unless you take into account the player's decision and then apply the success rate?
2. Ah, I wasn't sure if that could be done. Thanks for clearing that up. xD; *Doesn't duel, so doesn't ever really have to try to avoid Demi skills.*
1: The success rate is the rate that's part of the in-game skill, Lullaby. It was a 75% success rate on every rank.
Adhamh- Cromm Crunch
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Re: Satch's Geass
Adhamh wrote:But if the player chooses whether the skill goes active, isn't the game's success rate non-applicable then?Soifa Toten wrote:Adhamh wrote:
1. I knew I forgot to mention something. Was gonna say that player-choosing the success should've been mentioned on the original post. xD; But if it's player-chosen, why the success rate? Unless you take into account the player's decision and then apply the success rate?
2. Ah, I wasn't sure if that could be done. Thanks for clearing that up. xD; *Doesn't duel, so doesn't ever really have to try to avoid Demi skills.*
1: The success rate is the rate that's part of the in-game skill, Lullaby. It was a 75% success rate on every rank.
Not when it comes to PVP.
And all bases should be covered. If the success rate wasn't mentioned, someone would have mentioned it I'm sure.
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Re: Satch's Geass
Adhamh wrote:But if the player chooses whether the skill goes active, isn't the game's success rate non-applicable then?Soifa Toten wrote:Adhamh wrote:
1. I knew I forgot to mention something. Was gonna say that player-choosing the success should've been mentioned on the original post. xD; But if it's player-chosen, why the success rate? Unless you take into account the player's decision and then apply the success rate?
2. Ah, I wasn't sure if that could be done. Thanks for clearing that up. xD; *Doesn't duel, so doesn't ever really have to try to avoid Demi skills.*
1: The success rate is the rate that's part of the in-game skill, Lullaby. It was a 75% success rate on every rank.
It's a theoretical thing. He technically has 75percent chance of it happening but, it IS possible for him to fail 100x in row. I mean, look at Ferghus' repairs.
I just put the percent because it's what the skill said and if someone ever decides to you know, roll a dice or something, they we don't have to work it out there.
Oh yeah, added something new. Under the weakness.
Last edited by Xeek on Sat Jul 07, 2012 12:52 pm; edited 1 time in total
Xeek- Retired
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Re: Satch's Geass
Pretty much, Adhamh, but it helps a little to compare it, I suppose. Something to go off of if you want to seriously consider if it affects your character or not other than "I don't wanna be affected D:< "
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Re: Satch's Geass
Ah okay, thanks for clarifying. That makes it fairer for both sides.
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Re: Satch's Geass
Oh, almost forgot.
My other concerns still exist.
a) Difficulty of skill detection. A slight flash of the eye is too unnoticeable. :l There must be something that'd allow the other character(s) -some- time to react.
b) No defense against said skill. You said there were ways of defending it, please mention them? If you're requesting the power you can't tell us "You'll have to find out".
c) Describe the skill's range? From what I understand, it seems to be a 360 range. What's the distance between the boundary of the time-range hemisphere and Satch himself? Meaning, how close would a character have to be to be caught in the time-freeze?
My other concerns still exist.
a) Difficulty of skill detection. A slight flash of the eye is too unnoticeable. :l There must be something that'd allow the other character(s) -some- time to react.
b) No defense against said skill. You said there were ways of defending it, please mention them? If you're requesting the power you can't tell us "You'll have to find out".
c) Describe the skill's range? From what I understand, it seems to be a 360 range. What's the distance between the boundary of the time-range hemisphere and Satch himself? Meaning, how close would a character have to be to be caught in the time-freeze?
Adhamh- Cromm Crunch
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Re: Satch's Geass
Nope, that's pretty much it. The flash in the eye and the dome appearing. If you can out run the dome?Adhamh wrote:Oh, almost forgot.
My other concerns still exist.
a) Difficulty of skill detection. A slight flash of the eye is too unnoticeable. :l There must be something that'd allow the other character(s) -some- time to react.
Pretty much, you'll have to find out. But, the current ones that exist are, falcon paunching Satch before it activate, jumping out of distance, and it's success rate. Though, IC skills that involve persona and trans can null it. They can be counted as 'over powering it' to a degree, but that is about it.b) No defense against said skill. You said there were ways of defending it, please mention them? If you're requesting the power you can't tell us "You'll have to find out".
c) Describe the skill's range? From what I understand, it seems to be a 360 range. What's the distance between the boundary of the time-range hemisphere and Satch himself? Meaning, how close would a character have to be to be caught in the time-freeze?
Undetermined as of yet, mainly because the range is suppose to increase by rank and as he, himself, grows. But from what I saw, the range is a bit larger than the magic shield range, unlike Rolo's.
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Re: Satch's Geass
Xeek wrote:Nope, that's pretty much it. The flash in the eye and the dome appearing. If you can out run the dome?Adhamh wrote:Oh, almost forgot.
My other concerns still exist.
a) Difficulty of skill detection. A slight flash of the eye is too unnoticeable. :l There must be something that'd allow the other character(s) -some- time to react.Pretty much, you'll have to find out. But, the current ones that exist are, falcon paunching Satch before it activate, jumping out of distance, and it's success rate. Though, IC skills that involve persona and trans can null it. They can be counted as 'over powering it' to a degree, but that is about it.b) No defense against said skill. You said there were ways of defending it, please mention them? If you're requesting the power you can't tell us "You'll have to find out".c) Describe the skill's range? From what I understand, it seems to be a 360 range. What's the distance between the boundary of the time-range hemisphere and Satch himself? Meaning, how close would a character have to be to be caught in the time-freeze?
Undetermined as of yet, mainly because the range is suppose to increase by rank and as he, himself, grows. But from what I saw, the range is a bit larger than the magic shield range, unlike Rolo's.
a) How long does the dome take to form then?
c) Oh, a bit larger than magic shield? That's not bad then. You'd have to be pretty close then to be caught.
Last edited by Adhamh on Sat Jul 07, 2012 1:45 pm; edited 1 time in total
Adhamh- Cromm Crunch
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Re: Satch's Geass
If there isn't ample time to react, as seen in the clips, the effect was almost instant as the dome expanded rapidly. Otherwise, the power is just far to powerful for a mere Level 2 power without some hint. Since this -isn't- the same world as Code Geass. Maybe he has to put his hand over his heart or maybe to his head to focus the Geass. If you get what I'm getting at, it's that line between noticing and being able to react rather than having it happen almost instantanelously and being that "godmod" power that seems to be undodgeable.
Glaceon- Glas Ghoblehht
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Re: Satch's Geass
Glaceon wrote:If there isn't ample time to react, as seen in the clips, the effect was almost instant as the dome expanded rapidly. Otherwise, the power is just far to powerful for a mere Level 2 power without some hint. Since this -isn't- the same world as Code Geass. Maybe he has to put his hand over his heart or maybe to his head to focus the Geass. If you get what I'm getting at, it's that line between noticing and being able to react rather than having it happen almost instantanelously and being that "godmod" power that seems to be undodgeable.
Yeah. Honestly I think most of our main concerns revolve around other characters not being able to detect him using the skill/react to it.
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Re: Satch's Geass
@Ooron: 9 seconds at rank 1. (which I will have nearly instantly), but yes as the rank goes up the stronger he gets.
@Glacia/Ooron: It's no difference than someone using charging strike quickly, or instant smashing. If you aren't paying attention to the eye, you can see the ball increasing, if you aren't fast enough, oh well, tough cookies, you can always say you don't want it to work on your character.
@Glacia/Ooron: It's no difference than someone using charging strike quickly, or instant smashing. If you aren't paying attention to the eye, you can see the ball increasing, if you aren't fast enough, oh well, tough cookies, you can always say you don't want it to work on your character.
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Re: Satch's Geass
I didn't mean how long it lasts. I meant how long does the dome take to fully form before the time-freeze goes active.
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Re: Satch's Geass
Adhamh wrote:I didn't mean how long it lasts. I meant how long does the dome take to fully form before the time-freeze goes active.
OOC? Instantly,
IC wise, probably a second or two.
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Re: Satch's Geass
Ah okay. So if the character can see the bubble forming, they have a second or two to run away.
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Re: Satch's Geass
Adhamh wrote:Ah okay. So if the character can see the bubble forming, they have a second or two to run away.
Indeed. The further you are, the better. Though, I don't think I posted it *will right now*. In order for it to work, the spell must cover the target's head. So giants might not even be affects if they are in the far side.
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Re: Satch's Geass
So is it possible to block the effect out via a helmet or something?
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Re: Satch's Geass
Glaceon wrote:So is it possible to block the effect out via a helmet or something?
Nope, not even Jeramiah(Someone who had an anti-geass) was able to block it. His special helmet only lowered the time.. so I guess if you have a protective helmet similar to Shakespeare's in G16, it will lower the time you are frozen. But a regular helmet won't do.
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Re: Satch's Geass
Any more concerns? Make sure to check the initial post for a few previous changes.
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Re: Satch's Geass
I feel this power could use more love.
But have an orange.. :3
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Re: Satch's Geass
My concerns have started to be addressed, here I am, back to start a second round of drilling and clarification:
Does this involve people 'sleeping,' 'drugged,' or some things like that? Not sure exactly what you mean by limited brain power. If I am reading this correctly, constructs and undead are the ones that are certainly not affected. Maybe giving us a more definite list of what this implies would help clarify this.
Could you expand on this? The implication seems to be eye contact, but I'm not sure. If that is the case, the 'higher' chance seem to be based upon the individuals meeting eyes (ie, Satch and the target). If I misunderstand, an expansion of the exact part of edit 2 would be awesome for us. I'll start with that before commenting on the next bit that follows that question.
The implications of the limitations you have started to set on this bring this down from a possible FEC due to the concerns of abuse / high-chance of paralysis being addressed. My disapproval is removed for now while some clarifications are asked for. -nods-
Xeek wrote:Edit:1-This power also does not work on those who lack their own brain or have limited brain power(does not count stupid people).
Does this involve people 'sleeping,' 'drugged,' or some things like that? Not sure exactly what you mean by limited brain power. If I am reading this correctly, constructs and undead are the ones that are certainly not affected. Maybe giving us a more definite list of what this implies would help clarify this.
Xeek wrote:Edit:2-Because Erinn is a different world, the geass isn't as strong, and those not looking directly at the source(eye) have less chances of falling under the condition. Edit:3- For the skill to affect someone, their head must be in the AoE range, from below the neck it won't count.
Could you expand on this? The implication seems to be eye contact, but I'm not sure. If that is the case, the 'higher' chance seem to be based upon the individuals meeting eyes (ie, Satch and the target). If I misunderstand, an expansion of the exact part of edit 2 would be awesome for us. I'll start with that before commenting on the next bit that follows that question.
The implications of the limitations you have started to set on this bring this down from a possible FEC due to the concerns of abuse / high-chance of paralysis being addressed. My disapproval is removed for now while some clarifications are asked for. -nods-
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Re: Satch's Geass
Dellinger wrote:My concerns have started to be addressed, here I am, back to start a second round of drilling and clarification:Xeek wrote:Edit:1-This power also does not work on those who lack their own brain or have limited brain power(does not count stupid people).
Does this involve people 'sleeping,' 'drugged,' or some things like that? Not sure exactly what you mean by limited brain power. If I am reading this correctly, constructs and undead are the ones that are certainly not affected. Maybe giving us a more definite list of what this implies would help clarify this.
My bad for not clarifying, you are right, constructs and undead do not apply. By 'limited brain power' I mean those under a hypnotic spell, EI. someone being controlled. Sleeping/drugged/dissy will be affected.Could you expand on this? The implication seems to be eye contact, but I'm not sure. If that is the case, the 'higher' chance seem to be based upon the individuals meeting eyes (ie, Satch and the target). If I misunderstand, an expansion of the exact part of edit 2 would be awesome for us. I'll start with that before commenting on the next bit that follows that question. Edit 2 is what you said, but instead of those looking have a higher chance, those not looking have a lower chance. It's 'technically' the same, but saying it the first way makes it seem like,Xeek wrote:Edit:2-Because Erinn is a different world, the geass isn't as strong, and those not looking directly at the source(eye) have less chances of falling under the condition. Edit:3- For the skill to affect someone, their head must be in the AoE range, from below the neck it won't count.
Base chance = 75percent
Making eye contact = +75percent.
When it really it
Making eye contact = 75percent.
No eye contact = -75percent, I'd say down to 50percent.
Edit 3 refers to the dome of the skill, even if you are making eye contact but your head(brain) is outside of the dome, it doesn't matter if your body is, you won't be affected. Same works visa versa, if only your head as in the dome, you will be affected.
This basically means, giants are less likely to even have a chance of being affected, if they are tall enough. Satch would have to jump in some cases, like that of Fiodh's.
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Re: Satch's Geass
*Uses puppet skill to drag colors to this thread*
Wrong ones
Wrong ones
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Re: Satch's Geass
Now I am just feeling this is being ignored on purpose.
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