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Jake's Basic Guidebook to Ethical Role-Play

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Post  Jinnhin Fri Sep 11, 2009 11:36 am

Let us start off with the basic rules. study

If you're new or still inexperienced...: Best to play a low platform character. The most basic platform is the common race (like elves, humans and untamed). The common race is very malleable and you can start an epic easily from them (if you know what is epic and not the high level character wielding a buster sword while using an orc for a meatshield, riding an spiked-armored Pegasus and trailed by a hundred naked cute women or a hundred of armored warriors pleading for help...that was just beyond iddqd and konami codes combined, not to mention LAGGY AS HELL). Best to start off with the basics when entering a new realm of role-play instead of attempting a blind-adaption of a mabinogi character into a world of warcraft character in perfect world international.
scratch
Start off Small and Interesting: I know being unique of a character is all fun, but when do you have to come up with a fallen seraphim or a apocalyptic demon who will end up clashed together and decide the fate of the world they don't belong in? Leave that to the DM/GM, not yourself. Many epics started off with a badly done main character who happened to be a guy with huge pink hair, white feather wings, blue armor, a corny sad tale and a cutey look that you commonly found on an anime hentai girl. Want to be that sad excuse of a warrior/cleric/mage/ranger/WTF? Start out with a normal person with a normal lifestyle (depending on what is normal in certain games), but don't bored them too much by copying it off with your boring lifestyle. Have something that people would want to pursue on about your character. Who knows? The underdog may get the harem in the next year.
Laughing
Be Matured or Cry to Mommy: Even if you're thirteen years old, you have to learn that role-playing is meant for matured folks (and no, that doesn't mean you have to be 17, have breasts, sleep with someone or drink beer without a fuss to role play). Being matured is to remained calmed, rational and DON'T make a sit-com out of situations. If you got a problem, there is always whisper or built-in IM messaging system in the game you're role-playing in. Guild Chat is made for letting others know what is going on in certain role-plays and having an open conversation with the members available; not meant for drama, rumors, gossips, flaming, griefing, demands, personal exchanges, plotting and so on. It is not fun to hear someone rant on and on in guild chat, even if it was tempting for a ranter. Either suck it up or log out, it is better than doing what I mentioned above and lose a lot of hearts quicker than Link during a nasty boss-fight.
Sad
If You Got a Problem With a Player, PM/IM That Player: Same as before, if someone's iddqd'ed or used the konami code in the role-play, give your concerns to that offender and tell him/her about the problem in PM/IM instead of making a scene out of it by using All Chat or Guild Chat. It is less embarrassing, despite it being more annoying, but it is better to be annoyed than embarrassed. To avoid having a high chance of immature responses, talk in proper language and lightly accused that person, ask that person politely before giving the reason(s) why. After that, just let it go and improvise from it instead of making a big deal out of it and ask for a rewind; what is done is done, nothing else to do besides fixing it along the way if it was harmful (RP-Wise). Here are the examples.
Example A:
Jinnhin: "Jake, you had committed a bit of god modding about that healing slash. Can you watch out for that next time? It is unfair for some of us in this roleplay."
Jake: "Sorry about that, Jinn."
Example B:
Jinnhin: "Clearly god mod, Jake. This is getting old."
Jake: "Getting old? Why you lashed at me when we hardly knew each other?!"
In Example A; Jake godmodded when he used the Tenseiga reference, but Jinnhin sees it as unfair that the sword Jake used was a destructive sword. So, Jinn lightly told Jake what he had done and asked him to be more careful before telling him the reason why. In return, Jake felt like there is nothing to strike back with and respectfully acknowledged Jinnhin's concerns. In Example B; assuming that Jake and Jinnhin are met for the second time and Jinnhin already lost her patience with the god modding going around, but did Jake know that? When Jake unknowingly god modded the healing slash, Jinnhin bluntly told him in a frank manner and Jake took it the wrong way because of the aggression from Jinnhin's text and responded to it like a offense. Thus causing an immature argument that would have been avoided if Jinnhin spoke like she did in Example A.
Neutral
Listen, Read and then Speak: If someone was talking to you about a problem with your actions, take sometime and wait till that person finished. Reread the texts (and if the texts are cryptic, try to decode it with what they are trying to talk about, otherwise ask the person a question or two) so you can have a bigger picture of what had happened and make an informed response. Once you got the response thought out, type it out and respond without immaturity. This will give the leader no reason to kick you out quicker than you say, "Ahh crap!"
silent
In Every Multi-Player Role-Play Session, Elect Someone: To avoid the annoyance of having multiple people ganging up on one offender and scared that offender away, elect someone to represent the group. There is only one person allowed to be the representative, no exceptions. The jobs of the representative is to let the offender know one on one instead of many on one, be sure no body was upset (if someone is indeed upset, find out what was wrong and mend it mutually without making it personal), and keeping the almighty DM/GM on a leash if that DM/GM is getting out of control. If the representative did a crime (which maybe unlikely because the most fair player is the best candidate), the runner up (the second most fair player) will notify that representative instead of having many on one.
affraid
If Recommended a Mentor, Take It instead of Denying It: It is often the best to take up a mentor when you noticed those signs...
1. Your spelling and grammar was questionable to at least two other members who are known to have decent writing skills similar to your language.
2. The guild leader, another experienced role-player and/or a completionist (someone who completes virtually everything in a situation or a game) starts correcting you.
3. The guild leader recommending you a mentor, despite you not needing a mentor.
That way, it is less of a hassle to you later on and less time wasted for others as they tried to help you as you resist, making their efforts in vain.
Crying or Very sad
Listen to the Mentor: They are there to sharpen your role-playing skills within the world your in and remind you that you're in a different persona instead of your original. They'll not spoon feed you answers to quests and challenges, but they can follow you around like a temporary companion (RP-Wise) and teach you in the ways and lore of the world and the role-plays. Ignoring them will ultimately be the worst mistake of a mentor recommended player. That will lead to inaccessibility to the guild/faction, you godmodding more often than those who had taken the mentor and problems of finding a decent role-playing session because the members will think that you'll ruin it with godmodding and sudden intrusion.
Suspect
Be Sure That You Don't Need a Mentor: If you know that you can type well and know a lot about lore, limitations, and acceptable boundaries of the game and the role-play, you don't need a mentor as along you're matured enough to handle things without a mentor. If the guild leader said that you're in recommendation of a mentor, show any evidences that you can handle yourself, like how much lore you knew (and not the character's levels), who mentored you before and not how long you have been a member of the RP Society or other RP-based organizations. The guild leader will look up the mentor(s) you are mentored by and have them verified your participation with them and the guild leader may also interviewed them to see if they are reliable.
Wink
If you can do these things above, let the angels sing Hard Rock Hallelujah!
cheers
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Post  Temo Fri Sep 11, 2009 12:00 pm

Note to move this to the Rules and Information category, Cap. Was given permission to do it myself, but I'm too lazy/don't know how/don't know if I can/random other lame excuse. Razz
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Post  Captincrunch Fri Sep 11, 2009 1:32 pm

I don't think we have a rules sticky for perfect world as yet but I can put one together and clone the Rules posts there but leave these threads open for comments and clarification/update.
What do you think Jinn?
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