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Cor - Kanai

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Cor - Kanai Empty Cor - Kanai

Post  Mithos Thu Jun 02, 2011 11:12 pm

Cor is a normally calm and peaceful village in the middle of Courcle. The people of Cor try as much as they can to survive without having to deal with other cities, but due to recent events, it has been a rather difficult task. The only real market in the village is Voight's Artifact apraising business. The residents don't really appreciate his work, but they accept it since it's better than simply destroying the artifacts. The security is constant because of the hobgoblins and wild animals. Guards are posted around town and watchmen are scattered around Courcle.


Guards: This is the average power level of Cor's guards/watchmen and their quantity.
Archer Mage Hybrids - High ( 40 )
Melee archer Hybrids - Medium ( 8 )
Melee mage hybrids - Medium ( 8 )
Melee Specialist - Medium ( 6 )
Archer specialist - High ( 10 )
Mage specialist - High ( 10 )
All arounds - Elite ( 5 ) + Kanai ( 1 )
Alchemist Specialist - Inexistant
Mounted chivalry(includes archers and fighters) - Inexistant

Guard Line up: Where are the guards
-The town itself is surrounded by two Melee Mage hybrids and two Melee Archer hybrids at every road in.
-In the city itself, the low number of Melee specialists are mostly concentrated near the shops/houses.
-Every rafting docks has two Archer specialists and two Mage specialists.
-The Archer Mage hybrids are scattered all around Courcle. Eight in La Terra Highlands, Twelve in Herba Jungle , Twelve more in Cenae Meadows and Eight in the Marshes of Pantay.
-There are only five All arounds. They are the elite fighters for the monthly Rafting Expeditions. When they aren't rafting, or preparing to raft, they usually hang around town or are hunting for food. If not, they are reinforcing the security everywhere. One is sent to La Terra, one to Herba, one to Cenae, one to Pantay and one stays in town.

Arresting: How guards will proceed to arrest someone.
The guards will usually try the easy approach first. They will ask the troublemaker to come with them. Since they do not have a prison, they would tie the troublemaker to a tree for a number of months ((IRL days)) that usually go around one to three. If the person resists, they will not hesitate to shoot an arrow through the person's legs... or burn them... or cut them for that matter. They won't strike to kill, but to incapacitate the evildoer. If the person tries to run, net traps are set in the Jungle, and a rope needs to be cut to trigger it. They would simply shoot, burn or cut the rope to catch the person. If they do kill the person, they will simply bring back the body and give him/her proper funerals. Life's sacred, yo.

Cor Mainstream NPCs: The only NPCs you can NPC are the residents, and they don't know much. Say the word "Alchemy" and you've lost them already. The only things they could help your characters with would be healing and gathering herbs in the jungle. They won't go too far from the village. The other NPCs cannot be NPC'd.

NPC Status:
Cor is wholly composed of Errin-borns. There are no Milletians among the natives, hence why they respect life. The Village's population is of about 150 people. 88 of them are guards, six of them are the Mainstream NPCs. That leaves about 56 for the residents, which are elders and kids. Men and women, fathers and mothers are part of the guards/watchmen. They are dedicated towards their work and pleasing Irind.

Laws:
Anything considered disrespect to the land, an artifact or life itself (killing animals for the sole pleasure of killing) will be considered a crime and therefore means a month or three tied up to a tree. You'll be fed, of course, and treated well. Your movements will simply be restricted ((That means no magic/alchemy/ability to reach to anything that isn't already in your hands))


Last edited by Mithos on Wed Aug 24, 2011 3:44 pm; edited 3 times in total (Reason for editing : UPDATE)
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Post  Mithos Wed Aug 24, 2011 3:44 pm

Updated~
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Post  Mithos Fri Feb 03, 2012 12:25 pm

If anyone wants to take over Kanai, feel free to apply where you'd be supposed to. If not, he will have been ambushed and killed by Hobgoblins so that another leader may step up.
Courcle is up for grabs.
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